A navigation graph for real-time crowd animation on multilayered and uneven terrain
نویسندگان
چکیده
This paper addresses real-time navigation for crowds moving on multilayered and uneven terrains. The objective is to animate thousands of characters in real-time on large-scale environments without taking care of motion details: a common goal being given to a homogeneous crowd, the proposed method automatically breaks the homogeneity of the crowd by spreading characters on various routes reaching the goal; the animation effect is displayed at a view point that does not require to address character interaction locally. Our approach is based on a space structuring technique that automatically decomposes multilayered or uneven terrains into navigation corridors giving rise to a navigation graph supporting the search.
منابع مشابه
Real-time density-based crowd simulation
Virtual characters in games and simulations often need to plan visually convincing paths through a crowded environment. This paper describes how crowd density information can be used to guide a large number of characters through a crowded environment. Crowd density information helps characters avoid congested routes that could lead to traffic jams. It also encourages characters to use a wide va...
متن کاملCrowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments
The navigation activity is an every day practice for any human being capable of locomotion. Our objective in this work is to reproduce this crucial human activity inside virtual environments. Putting together the high complexity of a realistic environment such as a city, a big amount of virtual humans and the real-time constraint requires to optimize each aspect of the animation process. In thi...
متن کاملReal-time Crowd Movement On Large Scale Terrains
Crowds are described as complex adaptive systems in Artificial Intelligence. The generation of crowd in real-time simulations is beyond the manual design capability. In this paper, we present an integrated animation framework for simulating the adaptive movement behaviours of crowds on large terrains. A simulation system that is developed based on the framework can be used as a powerful animati...
متن کاملPractical Evaluation of EKF1 and UKF2 Filters for Terrain Aided Navigation
This article would study batch and recursive methods that used in terrain navigation systems. Terrain navigation has a lot ofdisadvantages and so researchers have been studied on different method of aided navigation for many years. Therefore, more types of aided navigation systems were introduced with advantages and disadvantages in terms of practical and theoretical. One of the main ideas for ...
متن کاملCoordinated Crowd Simulation With Topological Scene Analysis
This paper proposes a new algorithm to produce globally coordinated crowds in an environment with multiple paths and obstacles. Simple greedy crowd control methods easily lead to congestion at bottlenecks within scenes, as the characters do not cooperate with one another. In computer animation, this problem degrades crowd quality especially when ordered behaviour is needed, such as soldiers mar...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2005